Theory of Fun for Game Design PDF
By:Raph Koster
Published on 2013-11-08 by |O'Reilly Media, Inc.|
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
This Book was ranked at 20 by Google Books for keyword Computers Technology Games Strategy Guides best seller.
Book ID of Theory of Fun for Game Design's Books is 3TAKAgAAQBAJ, Book which was written byRaph Kosterhave ETAG "DTwARQIAIfs"
Book which was published by |O'Reilly Media, Inc.| since 2013-11-08 have ISBNs, ISBN 13 Code is 9781449363178 and ISBN 10 Code is 1449363172
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Book which have "300 Pages" is Printed at BOOK under CategoryComputers
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